Second Day - Only a couple more to go, and things got.. interesting
At the start of this week I wanted to work on my understanding of sine, and how to make it work for me. More specifically I did not want the random spawning I had in my GISHWHES project, or Lesmilks week 2 project. I wanted patterns, I wanted wings of fighters to swoop down laying out a pattern of fire, and giving more of a challenge to the player.
It's taken all day, and part of yesterday, but I think I have it figured out. My plan is to lay out enemies in a designated time with specific variables to create these patterns. I've done it, and it looks cool. However the work accomplish this for more than a handful of waves is kind of off-putting. It works, so I will take it.
I ran in to some trouble when it comes to dropping power-ups at random. I wanted to be able to kill a guy, randomly pick if it drops anything than randomly decide if it drops health, or power. I have not found a way to do this, or at least, I have not found a way that makes sense to me so that will have to wait for another day. My plan is to just randomly drop power ups and let the player catch them.